Trailer Loading Simplified with Josh Nichol

At some point, you have probably experienced one of the moments all equestrians fear most: that day when truck and trailer are packed and ready but the one thing missing for the adventure is your horse. You’ve probably been engaged …

The Thinking Horseman with Josh Nichol

Have you ever needed a bucket of grain to distract your horse from his buddies as you slip on his halter? Perhaps you’ve stood at the edge of a field you would like to gallop through but are unable to …

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The Meaning of Impulsion

In dressage terms, impulsion usually refers to the forward driving power of the hindquarters. Reiners know impulsion is about responsive forwardness.
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Spooking on the Trail

The further they get from home, the less secure they feel, and spooking on the trail is a great example of how a prey animal acts when he feels in danger.
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My Horse Won’t Slow!

You’ve been there…you can’t hold your horse back any more.  He’s prancing, he’s pushing like a freight train against the bit, and he’s lunging and plunging. But you hold on with incredible determination because you know if you let go …

Game 7: The Squeeze Game

Remember, the Seven Games are progressive and you need to have the other six in place before being able to successfully play the Squeeze Game.

Game 6: The Sideways Game

Backwards and sideways have everything to do with your horse’s impulsion and emotional fitness - which influences almost everything else your horse does.

Game 5: The Circling Game

The Circling Game in Parelli Natural Horse-Man-Ship (PNH) is used to help your horse understand that it is his job to maintain gait, maintain direction, watch where he is going and all the while stay tuned into you as his …

Game 4: The Yo-Yo Game

The Yo-Yo Game is the fourth of the Seven Games. Games #1 (Friendly), #2 (Porcupine) and #3 (Driving) are called the “principle games”.